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How Remedy designed Control Resonant’s wildest mission: ‘Anything kind of goes’

Note: Some spoilers for Control Resonant's "Recursions and Iterations" mission follow. One of Control Resonant's most memorable missions involves time travel - kind of. There are certainly multiple timelines intersecting, or maybe overlapping, or...

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How Remedy designed Control Resonant’s wildest mission: ‘Anything kind of goes’
Source: The Verge
Key art from the video game Control Resonant featuring protagonist Dylan Faden holding a large hammer in front of a warped cityscape.

Note: Some spoilers for Control Resonant's "Recursions and Iterations" mission follow.

One of Control Resonant's most memorable missions involves time travel - kind of. There are certainly multiple timelines intersecting, or maybe overlapping, or maybe running in parallel. As protagonist Dylan Faden, you meet some of the researchers who are trapped in and investigating these timeline anomalies. Dylan's first encounter with the researchers is somehow not the researchers' first time meeting Dylan. But before we can learn much more, time glitches out, and they all turn up dead.

That seems to be the end result in every timeline Dylan comes acr …

Read the full story at The Verge.

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The Verge

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